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Cube Contemplating Infinity uses a popular game engine (Unity) to simulate the behaviour of basic geometric objects in a world without solid ground—a void.

In this virtual environment, a cube and a sphere—fundamental building blocks in digital world-making—are programmed to fall endlessly. As these objects descend farther from their point of origin, the software begins to struggle. Because of the way computers represent space using limited numerical precision, the objects’ positions eventually become unstable. Over time the shapes begin to lose their integrity, vibrate and break apart. This degradation / abstraction continues until the shape is completely obliterated and the objects disappear.

The resulting simulation is projected onto a roll of seamless background paper, commonly used in photography studios to simulate infinite space. Here, the paper is reshaped into twin cycloramas, suggesting the presence of multiple infinities.

This work stems from my ongoing interest in the idea of the nation, its ties to nationalism, and the myths required to sustain both. Nations are not naturally occurring; they must be invented, reinforced, and continuously maintained. In exploring this constructed nature, I turned to tools used to build simulated worlds. In these simple environments, there is no solid ground and objects are isolated in a void. Both are design choices reflecting the ideas of selective history used to create a mythologised narrative and the isolation that stems from nations looking inwards.

Cube contemplating infinity installed at SCA gallery as part of the exhibition What lies beneath, 2025.